Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival
DOI:
https://doi.org/10.33020/saintekom.v13i1.350Keywords:
video games, player preference, survival genre, experimentAbstract
Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore in the video game, the visuals or graphics in the world in the video game will greatly affect the player's interest, but there are survival video games that have good visuals but don't have many interests like Fallalypse and Age of Survival where both video games have a Very Negative rating. However, there is one survival video game that doesn't have good visuals and only relies on unique gameplay but has a lot of interest and that video game is Minecraft. The purpose of this research is to find out the interest of players or gamers in video games in the survival genre. This study used quasi-experimental and qualitative methods on 14 participants with an age range of 18-26 years. After the quasi-experiments and qualitative were completed, the authors were able to receive one conclusion about gamers’ preference in survival video games, gamers prefer playing survival video games. which are not too realistic or similar to the real world in terms of difficulty, but gamers prefer to see visuals or graphics that are realistic or similar to the real world.
Downloads
References
Bodi, B. (2020). Procedural Content Generation, Player Agency, and Playfulness in Survival-Crafting Game Astroneer. http://gamestudies.org/0802/articles/sicart
Brilian Alvin Kurnain. (2019). Pengaruh Permainan Kecil Terhadap Keaktifan Siswa Pada Proses Pembelajaran Pendidikan Jasmani. Jurnal Pendidikan Olahraga dan Kesehatan, 7(3), 551-556.
Cheuque, G., Guzmán, J., & Parra, D. (2019). Recommender systems for online video game platforms: The case of steam. The Web Conference 2019 - Companion of the World Wide Web Conference, WWW 2019, 763–771. https://doi.org/10.1145/3308560.3316457
Cwil, M., & Howe, W. T. (2020). Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland. Simulation and Gaming, 51(6), 785–801. https://doi.org/10.1177/1046878120945735
Herumurti, D., Yunanto, A. A., Senna, G. A., Kuswardayan, I., & Arifiani, S. (2020). Development of first-person shooter game with survival maze based on virtual reality. Proceeding - 6th Information Technology International Seminar, ITIS 2020, 81–86. https://doi.org/10.1109/ITIS50118.2020.9321076
Hicks, K., Gerling, K., Dickinson, P., & vanden Abeele, V. (2019). Juicy game design: Understanding the impact of visual embellishments on player experience. CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 185–197. https://doi.org/10.1145/3311350.3347171
Kurniawan, Y. F., Isnanda, R. G., & Asroni, A. (2020). The Development of 3D Survival Simulation Game for Identifying Safe Food and Water in Borneo Forest. Emerging Information Science and Technology, 1(1). https://doi.org/10.18196/eist.111
Kuswadayan, I., Herumurti, D., Hariadi, R. R., Wildianurahman, M., Yunanto, A. A., & Arifiani, S. (2019, July). Survival Education for User on Unknown Islands using Simulation Games. 2019 12th International Conference on Information & Communication Technology and System (ICTS). https://doi.org/10.1109/ICTS.2019.8850989
Porter, J., Boyer, M., & Robb, A. (2018). Guidelines on successfully porting non-immersive games to virtual reality: A case study in Minecraft. CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 393–404. https://doi.org/10.1145/3242671.3242677
Sari, E., & Dwi Setya Putri, A. (2019). Pengaruh Penggunaan Media Tiga Dimensi Terhadap Kemampuan Berpikir Analisis Siswa Pembelajaran Tematik. Jurnal Ilmiah Sekolah Dasar, 3(2), 150–157. https://doi.org/10.23887/jisd.v3i2.17761
Wibisono, A. (2019, March 6). Memahami Metode Penelitian Kualitatif. https://www.Djkn.Kemenkeu.Go.Id/Artikel/Baca/12773/Memahami-Metode-Penelitian-Kualitatif.Html.
Yunarti, N. (2021). Analisa Kesulitan Dalam Pembelajaran IPA Pada Siswa SMP Negeri 1 Rambang. Jurnal Educatio FKIP UNMA, 7(4), 1745–1749. https://doi.org/10.31949/educatio.v7i4.1570
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Chayen Remington Huan, Diny Anggriani Adnas

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Penulis yang menerbitkan naskahnya di jurnal ini menyetujui ketentuan berikut:
- Hak cipta pada setiap artikel adalah milik penulis.
- Penulis mengakui bahwa Jurnal Saintekom: Sains, Teknologi, Komputer dan Manajemen berhak menjadi yang pertama menerbitkan artikel dengan lisensi Creative Commons Attribution-ShareAlike 4.0 International License. (Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)).
- Penulis dapat mengirimkan artikel secara terpisah, mengatur distribusi non-eksklusif naskah yang telah diterbitkan dalam jurnal ini ke dalam versi lain (misalnya, dikirim ke repositori institusi penulis, publikasi ke dalam buku, dll.), dengan mengakui bahwa naskah tersebut telah dipublikasikan pertama kali di Jurnal Jurnal Saintekom: Sains, Teknologi, Komputer dan Manajemen;