IRWAN, G.; RUSDIANA, L. Game Edukasi Pengenalan Hewan Endemik Pulau Kalimantan Berbasis Android Menggunakan Construct 2. Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen, [S. l.], v. 14, n. 2, p. 118–129, 2024. DOI: 10.33020/saintekom.v14i2.409. Disponível em: https://ojs.stmikplk.ac.id/index.php/saintekom/article/view/409. Acesso em: 18 may. 2025.