VIRTUAL REALITY MUSEUM MULAWARMAN BERBASIS VIDEO 360°
DOI:
https://doi.org/10.33020/saintekom.v11i2.222Keywords:
Museum Mulawarman, Video 360, Virtual RealityAbstract
Recent years, visitors have decreased in the Mulawarman Museum, located in Tenggarong Kutai Kartanegara. A small number of visitors to the Mulawarmen Museum could have been due to a lack of promotions. The purpose of this study is to develop and present the Mulawarman Museum as a promotional medium a Visual Video Application for the Mulawarman Tenggarong Kutai Kartanegara. A combination of VR and Android mobile technology, which is owned by most levels of society, enables application users to view the videos in 360 degrees, can serve this research purpose. The aim of the research is This research. The test results from Android devices show that the application is smooth to run and suitable for use in versions of Android 5.1 and later with a screen-like aspect ratio of 16:9 and 18:9. All of the questions in the questionnaire received agree and strongly agree between 85% and 100%.
Downloads
References
P. Sommerauer and O. Müller, “Augmented reality in informal learning environments: A field experiment in a mathematics exhibition,†Comput. Educ., vol. 79, no. 2014, pp. 59–68, 2014, doi: 10.1016/j.compedu.2014.07.013.
M. B. Firdaus, E. Budiman, joan angelina Widians, novel maringan Sinaga, S. Fadli, and F. Alameka, “Augmented Reality for Office and Basic Programming Laboratory Peripheral,†2018 2nd East Indones. Conf. Comput. Inf. Technol., vol. 2, no. 2, pp. 41–45, 2018.
N. Dengen, H. S. Pakpahan, G. F. Putra, M. B. Firdaus, R. Wardhana, and A. Tejawati, “An Augmented Reality Model Physical Transformation Learning,†ICEEIE 2019 - Int. Conf. Electr. Electron. Inf. Eng. Emerg. Innov. Technol. Sustain. Futur., pp. 255–259, 2019, doi: 10.1109/ICEEIE47180.2019.8981444.
B. Cahyono, M. B. Firdaus, E. Budiman, and M. Wati, “Augmented Reality Applied to Geometry Education,†2018 2nd East Indones. Conf. Comput. Inf. Technol., vol. 2, no. 2, pp. 299–303, 2018.
P. Pribadi, T. N. Cahyani, R. Waluyo, D. I. S. Saputra, and S. W. Handani, “Virtual Reality Berbasis Video 360O Sebagai Alternatif Penyampaian Informasi Pelayanan Rumah Sakit,†J. RESTI (Rekayasa Sist. dan Teknol. Informasi), vol. 3, no. 3, pp. 336–342, 2019, doi: 10.29207/resti.v3i3.973.
X. Liu, Y. Liu, and Y. Wang, “Real Time 3D Magnetic Field Visualization Based on Augmented Reality,†2019 IEEE Conf. Virtual Real. 3D User Interfaces, pp. 2–3, 2019, doi: 10.1109/VR.2019.8797782.
G. Y. Wiryawan, D. G. H. Divayana, and G. A. Pradnyana, “Pengembangan Game Gamelan Gender Wayang Berbasis Virtual Reality,†J. RESTI (Rekayasa Sist. dan Teknol. Informasi), vol. 1, no. 10, 2021.
M. B. Firdaus, J. A. Widians, and J. Y. Padant, “Augmented reality for interactive promotion media at Faculty of Computer Science and Information Technology Mulawarman University,†J. Phys. Conf. Ser., vol. 1341, no. 4, 2019, doi: 10.1088/1742-6596/1341/4/042017.
N. Ratnaduhita, I. M. Putra, U. Asfari, Y. Sudianto, and B. I. A. Muttaqin, “Implementasi Virtual Reality Berbasis Foto 3600 Untuk Memvisualisasikan Fasilitas Perguruan Tinggi Surabaya,†J. RESTI (Rekayasa Sist. dan Teknol. Informasi), vol. 1, no. 10, pp. 155–162, 2021.
M. B. Firdaus, E. Budiman, Haviluddin, M. Wati, H. J. Setyadi, and H. S. Pakpahan, “An openness of government website content using text analysis method,†Int. J. Eng. Adv. Technol., vol. 8, no. 5, pp. 1461–1466, 2019, doi: 10.35940/ijeat.E1214.0585C19.
A. Tejawati, E. K. Pradana, M. B. Firdaus, F. Suandi, L. Lathifah, and M. K. Anam, “Pengembangan Video Dokumenter ‘Wanita Dan Informatika’ Di Lingkungan Fkti Universitas Mulawarman,†J. Inform. dan Rekayasa Elektron., vol. 2, no. 2, p. 72, 2019, doi: 10.36595/jire.v2i2.121.
A. Pangestu, L. Fitriani, and D. D. S. Fatimah, “Rancang Bangun Sistem Multimedia Kegiatan Keagamaan Masyarakat Indonesia Berbasis Android,†J. Algoritm., vol. 17, no. 1, pp. 68–74, 2020, doi: 10.33364/algoritma/v.17-1.68.
P. Eka, S. Adnyana, and I. M. A. Prayoga, “PENGENALAN SENI SUARA DHARMAGĪTĀ ‘ SEKAR AGUNG ’ BERBASIS MULTIMEDIA INTERAKTIF,†vol. 12, no. 1, pp. 62–75, 2021.
B. J. Prawira and D. Effendi, “Rancangan Alat Bantu Pembelajaran Daur Hidup Hewan Untuk Siswa SLB Bagian B Tunarungu Berbasis Multimedia,†InfoTekJar (Jurnal Nas. Inform. dan Teknol. Jaringan), vol. 5, no. 122–131, 2020.
N. Puspitasari, M. B. Firdaus, C. A. Haris, and H. J. Setyadi, “An application of the UTAUT model for analysis of adoption of integrated license service information system,†Procedia Comput. Sci., vol. 161, pp. 57–65, 2019, doi: 10.1016/j.procs.2019.11.099.
R. A. Anissi and Y. Fitria, “Pengembangan Multimedia Interaktif Berbasis Model Discovery Learning Pada Tema 4 Berbagai Pekerjaan Untuk Siswa Kelas IV SD,†J. Basic Educ. Stud., vol. 4, no. 1, pp. 772–783, 2021.
A. Maulana, V. Rosalina, and E. Safaah, “Implementasi Teknologi Virtual Tour Perpustakaan Menggunakan Metode Pengembangan Multimedia Development Life Cycle (Mdlc),†JSiI (Jurnal Sist. Informasi), vol. 7, no. 1, p. 1, 2020, doi: 10.30656/jsii.v7i1.1875.
M. B. Firdaus, E. Budiman, M. F. Anshori, J. Teknologi, and U. Mulawarman, “Evaluasi Skema Panduan Game Berbasis Motion Graphic Animation Pada Esports Bergenre Multiplayer Online Battle Arena,†JURTI Univ. Mulawarman, vol. 4, no. 1, p. 36, 2020.
N. Ceria, &, and H. Sutopo, “Permainan Edukasi Operasi Hitung Matematika Berbasis Multimedia pada SD STRADA VAN LITH II,†KALBISCIENTIA J. Sains dan Teknol., vol. 7, no. 1, pp. 44–66, 2020, [Online]. Available: http://ojs.kalbis.ac.id/index.php/kalbiscientia/article/view/32.
D. Erlansyah, “MULTIMEDIA INTERAKTIF OBJEK WISATA DI KOTA PALEMBANG DENGAN MENGGUNAKAN SWISH MAX,†J. Chem. Inf. Model., vol. 53, no. 9, pp. 1689–1699, 2021.
S. Rahayu and T. Gunawan, “Rancang Bangun Game Edukasi Pengenalan Nama dan Suara Hewan Berbasis Multimedia,†J. Algoritm., vol. 17, no. 1, pp. 32–38, 2020, doi: 10.33364/algoritma/v.17-1.32.
F. N. Kumala, A. Ghufron, P. P. Astuti, M. Crismonika, M. N. Hudha, and C. I. R. Nita, “MDLC model for developing multimedia e-learning on energy concept for primary school students,†J. Phys. Conf. Ser., vol. 1869, no. 1, p. 012068, 2021, doi: 10.1088/1742-6596/1869/1/012068.
M. B. Firdaus, “Pengembangan Alat Ukur Keterbukaan Informasi Publik pada Situs Web Pemerintah Studi Kasus Kabupaten Kutai Kartanegara,†J. Ilm. Ilmu Komput., vol. 3, no. 1, pp. 7–13, 2017.
Y. Sumaryana and M. Hikmatyar, “Aplikasi Pembelajaran Siswa Sekolah Dasar Menggunakan Metode Multimedia Development Life Cycle (Mdlc),†TeIKa, vol. 10, no. 2, pp. 117–124, 2020, doi: 10.36342/teika.v10i2.2381.
Bagas Kurniawan, Ade Ajie Ferizal, and Iskandar, “Rancang Bangun Game Badex Hurdle Berbasis Multimedia Menggunakan Macromedia Flash 8,†TEKNOSAINS J. Sains, Teknol. dan Inform., vol. 8, no. 1, pp. 1–9, 2021, doi: 10.37373/tekno.v8i1.71.
Benny, “Perancangan Simulasi Kampus STMIK IBBI Berbasis Multimedia dengan Metode Multimedia Development Life Cycle,†J. Ilm. Core IT, vol. 9, no. 1, pp. 13–16, 2020.
M. Purba, “Desain Multimedia Interaktif Pengenalan Perangkat Keras Personal Komputer,†Netw. Eng. Res. Oper., vol. 6, no. 1, p. 25, 2021, doi: 10.21107/nero.v6i1.196.
M. B. Firdaus, N. Puspitasari, E. Budiman, J. A. Widians, and N. Bayti, “Analysis of the effect of quality mulawarman university language center websites on user satisfaction using the webqual 4.0 method,†Proc. ICAITI 2019 - 2nd Int. Conf. Appl. Inf. Technol. Innov. Explor. Futur. Technol. Appl. Inf. Technol. Innov., pp. 126–132, 2019, doi: 10.1109/ICAITI48442.2019.8982143.
Downloads
Published
How to Cite
Issue
Section
License
Copyright :
By submitting manuscripts to Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen, the author agrees with this policy. No specific document approval is required.
- The copyright in each article belongs to the author.
- Authors retain all their rights to the published work, not limited to the rights set forth in this page.
- Authors acknowledge that Saintekom Journal: Science, Technology, Computers and Management as the first to publish under the Creative Commons Attribution 4.0 International license (CC BY-SA).
- The author may submit the paper separately, arrange for non-exclusive distribution of the manuscript that has been published in this journal into other versions (e.g. sent to the author's institutional respository, publication into a book, etc.), by acknowledging that the manuscript has been first published Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen;
- The author warrants that the article is original, written by the named author, has not been previously published, contains no unlawful statements, does not infringe the rights of others, is subject to copyright exclusively held by the author.
- If the article is jointly prepared by more than one author, each author submitting the manuscript warrants that he or she has been authorized by all co-authors to agree to copyright and license notices (agreements) on their behalf, and agrees to inform co-authors of the terms of this policy. Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen will not be held liable for anything that may arise due to internal author disputes.
Lisensi :
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen is published under the terms of the Creative Commons Attribution 4.0 International License (CC BY-SA). This license permits anyone to:.
- Share - copy and redistribute this material in any form or format;
- Adaptation - modify, alter, and create derivatives of this material for any purpose.
- Attribution - you must give appropriate credit, include a link to the license, and state that changes have been made. You may do this in any appropriate manner, but it does not imply that the licensor endorses you or your use.
- Similar Sharing - If you modify, alter, or create a derivative of this material, you must distribute your contribution under the same license as the original material.